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Question by ramjigeddam · Nov 20, 2013 at 07:58 AM ·

need help with this script

I am trying to move my game object in circular shape but my code is working only x and y axies only, can you help to find the solution

 var explode:GameObject[];
 
 explode=GameObject.FindGameObjectsWithTag("Player");
 
 function OnGUI () 
 
 {
 
     
     if(GUI.Button(Rect(0,0,50,30),"Explode"))
 
     {
 
     for( var i=0;i<explode.Length;i++)
 
     {
 
         for(var j=7;i<j;j--)
 
         {
 
         explode[i].transform.position=Vector3(i,j,-10);
 
         }
 
     }
 
     }
 
     
 }
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avatar image gajdot · Nov 20, 2013 at 08:08 AM 0
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What is the goal you want to achieve?

avatar image ramjigeddam · Nov 20, 2013 at 08:51 AM 0
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i have 8 cubes with tag name Player. when i pressed Explode button all cube are in circular position. please help me

avatar image gajdot · Nov 20, 2013 at 08:57 AM 0
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You want to position your cubes in circular position?

avatar image ramjigeddam · Nov 20, 2013 at 08:58 AM 0
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yes gajdot

avatar image karljj1 · Nov 20, 2013 at 09:04 AM 0
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If you want to make them move in a circular shape then why not parent them to a GameObject and simply spin the GameObject on an axis?

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Answer by gajdot · Nov 20, 2013 at 09:06 AM

K, tested it and now updated:

 #pragma strict
 
 var explode:GameObject[];
 
 function Start () {
 
 }
 
 function Update () {
 
 }
 
 function OnGUI (){
     if(GUI.Button(Rect(0,0,50,30),"Explode")){
         var PI: float = 3.14;
         
         var size : int = explode.Length;
         var theta_scale : float = (2.0 * PI) / size;
         
         var r : float = 5;
         
         var theta : float = 0;
         for(var i = 0; i< explode.Length; i++)
         {
             var x : float = r*Mathf.Cos(theta);
             var y : float = r*Mathf.Sin(theta);
             
             theta = theta + theta_scale; 
             
             explode[i].transform.position= new Vector3(x, y, 0);
         }
     }
 }

this will place them around the orthogonal 0,0. If you want to modify the center position, just add the center coordinate to the x and y value.

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avatar image gajdot · Nov 20, 2013 at 09:25 AM 0
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use $$anonymous$$athf.PI instaed of the PI variable or just declare it to 3.14. Try maybe both and check which works best.

avatar image gajdot · Nov 20, 2013 at 09:29 AM 0
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k, I'll test a solution and post it.

avatar image gajdot · Nov 20, 2013 at 09:40 AM 0
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k, fixed it and updated the answer.

avatar image gajdot · Nov 20, 2013 at 09:50 AM 0
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You're welcome. Just please accept the answer then.

avatar image gajdot · Nov 20, 2013 at 10:03 AM 0
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I'm a Hungarian from Romania :D but please accept the answer, so others would know you got the answer you where looking for.

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