• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
Question by mujpir · Nov 20, 2013 at 12:58 PM · unity4.3

Unity 4.3 particle System not visible in 2D Mode????

hi unity 4.3 particle system in not visible in 2D mode . there is also no soring mode for particle system like shuriken ? What can I do ? Am I missing something?

thanks for your reply.

Comment
Stone-Legion
vexe

People who like this

2 Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image sdgd · Nov 20, 2013 at 01:05 PM 0
Share

you must realize there's no such thing as 2D mode.

you must have camera set to orthographic iirc, after that you see 3D in sorta 2D

but you'll still see everything

so I'm figureing out you have your camera too close to the objects on the scene just barelly so you can see them but particles go in 3D and you can't see them 1/2, ...

so I suggest you bring the camera back

avatar image Stone-Legion · Nov 22, 2013 at 12:48 AM 0
Share

I am having the same problem, I cannot get particles to display. Using the demo 2d platformer, placed a particle system in the scene. I can see them without problem in the scene editor, but in game mode, it's as if they aren't being generated (but they are).

8 Replies

· Add your reply
  • Sort: 
avatar image
Best Answer

Answer by mmarklar · Nov 23, 2013 at 02:57 PM

Take a look at these:

http://answers.unity3d.com/questions/577288/particle-system-rendering-behind-sprites.html http://forum.unity3d.com/threads/211406-Unity-4-3-Particles-and-Sorting-Layers-(-)

Comment
sdgd
mujpir
emalb

People who like this

3 Show 0 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image

Answer by rm-square · Aug 22, 2014 at 06:17 PM

FIX!

None of the above helped me. It is really a camera disposition, even if hard to notice. Try: Set your Scene-View to 3D and check the position of the camera. In 2D it is highly possible that the camera is fixed to the bottom left of your screen.

What i did: Set x and y position of camera AND particle system to 0. Then set particle z-position to 300 and camera to -50. It was visible then.

Comment
revonas
unity_H89vOgxKZOfn_w

People who like this

2 Show 0 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image

Answer by ZenithCode · Apr 12, 2014 at 09:44 AM

Check out this plugin. It exposes the sorting layer properties on the Shuriken particle system.

alt text

[Disclaimer - Its my own plugin but its free right now]


vfx_layer_inspector.jpg (102.5 kB)
Comment
jason liu

People who like this

1 Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image b1naryatr0phy · Mar 28, 2015 at 02:15 AM 1
Share

"[Disclaimer - Its my own plugin but its free right now]"

...well, in the event that he decides to try selling it instead, just use this as opposed to wasting money to perform simple tasks:

 // Set the sorting layer of the particle system.
 particleSystem.renderer.sortingLayerName = "foreground";
 particleSystem.renderer.sortingOrder = 2;

avatar image

Answer by Relja-Trajkovic · Jul 29, 2014 at 08:39 AM

I found a solution that worked for me. When working with sprites, I opened Sorting layers options and saw that there are 7 builtin sorting layers:

0 is default 1 is transparent FX

Particles are transparent FX. And all the sprites that you want your particles to be in front of must be at sorting layers lower than 1. Fortunately, negative values are possible so I've put my sprites to -1, -2 etc. It worked right away.

Comment
openit

People who like this

1 Show 0 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image

Answer by mujpir · Nov 21, 2013 at 10:04 AM

@sdgd thanks for your replay . I am sure that my camera is positioned properly . For now I write a script that get particles of Shuriken particle system using particleSystem.GetPartcle() then I iterate through each particle and position an spriteRenderer that was instantiated at start up of the game to that particle and it worked.

Comment

People who like this

0 Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Stone-Legion · Nov 22, 2013 at 12:48 AM 0
Share

This is not a real answer, why did you mark it as solved? The problem hasn't been solved.

  • 1
  • 2
  • ›

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

26 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Apply shader to a sprite. 3 Answers

2D Car game scene confusion 4 Answers

Create sprite renderer using custom material 2 Answers

Splash screen for mobile devices 1 Answer

Fixed size trail renderer 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges