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Question by mggameboy123 · Apr 12, 2011 at 06:40 PM · colliderfollowtargetbce0023

HELP! i want to write to look at the target and give a force to follow

How to write it right??

heatrocketaimingenemyplane.js

static var targett : GameObject; var myTimer : float = 0.0; function OnTriggerStay (other : Collider) {

 if(other.gameObject.tag == "enemyplane")
     {
         aim.renderer.material.mainTexture = aimred;
           if(myTimer < 3){

         myTimer += Time.deltaTime;

                             }

     if(myTimer >= 3){
     lol = true;

     }

     if(lol && myTimer >= 3){

             aim.renderer.material.mainTexture = aimgreen;
             ***targett = other.gameObject;***
             print(targett);
         }
     }
 }

function OnTriggerExit (){ lol = false; myTimer = 0.0; aim.renderer.material.mainTexture = aimnormaltexture; }

missile.js

function Update(){

transform.LookAt(heatrocketaimingenemyplane.targett);

}

Assets/Scripts/Weapons/NewBehaviourScript 2.js(4,17): BCE0023: No appropriate version of 'UnityEngine.Transform.LookAt' for the argument list '(UnityEngine.GameObject)' was found.

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Answer by Aleks 1 · Apr 12, 2011 at 09:29 PM

try changing t$$anonymous$$s:

if(lol && myTimer >= 3){

         aim.renderer.material.mainTexture = aimgreen;
         ***targett = other.gameObject;***
         print(targett);
     }

to t$$anonymous$$s:

if(lol == true && myTimer >= 3){

         aim.renderer.material.mainTexture = aimgreen;
         ***targett = other.gameObject;***
         print(targett);
     }

or: if(lol >= 3 && myTimer >= 3){

} w$$anonymous$$chever applies.

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Answer by mggameboy123 · Apr 13, 2011 at 01:55 PM

but my problem is that it cannot convert to trasform the collider, and i dont know how to fix

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Answer by mggameboy123 · Apr 13, 2011 at 02:01 PM

OH YEAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH I MADE IT!!!!!!!!!!!!!!!!!!!!!!!!!

targett = other.gameObject.transform;

I'm happy :)

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