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Question by Juhsi · Nov 21, 2013 at 06:49 AM · localscale

Want to change the object's scale but show wrong message.

It show

"InternalGetTransform can only be called from the main thread. Constructors and field initializers will be executed from the loading thread when loading a scene. Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function."

This is my Code.

 var Wandell : GameObject;
 var Albert : GameObject;
 var Alvis : GameObject;
 
 var scale : Vector3 = transform.localScale;
 
 function OnTriggerEnter(Player : Collider){
 
   if(Player.gameObject == Wandell || Albert || Alvis){
 
    scale.x=1;
    scale.y=1;
    scale.z = 0.1f;
    Wandell.transform.localScale = scale;
    
      if(Wandell.transform.localScale == scale){
    
      yield WaitForSeconds(5);
      scale.z = 1f;   
      Wandell.transform.localScale =  scale;    
    
    }  
 }
 }


Would anybody know how to fix this problem? Plz,thanks for the help :(

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avatar image Huacanacha · Nov 21, 2013 at 06:55 AM 0
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In this case it wasn't required, but in general please specify the exact line that the error occurred on. It makes it much easier to help you. The line number is listed after the script name, or you can double click on the error to take you to the offending line in $$anonymous$$onoDevelop.

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Answer by Huacanacha · Nov 21, 2013 at 06:52 AM

You can't access 'transform' when you initialize instance variables because the game object hasn't been fully created yet. As the error message says you need to move the initialization logic to the Awake() (or Start) function:

 var scale : Vector3;
 
 function Awake() {
     scale = transform.localScale;
 }
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avatar image Moor · Nov 21, 2013 at 06:58 AM 0
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yes he is correct

avatar image Juhsi · Nov 21, 2013 at 08:02 AM 0
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You guys are rock!!!! Its work now (: Thanks a lots!!

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