- I first animated a skinned Biped in 3ds Max. I created an idle, a walk, a run, and a jump, all in the same model.
- I exported as a .fbx, baked animations.
- Brought into Unity
- I split up the animations, and played them in the preview window and they all look good.
- Now what?
I don’t necessarily need a full answer, I’ve just been looking for days for any sort of tutorial or explanation that goes beyond the splitting of the animation part. At one time, I had a project that worked, where I added some simple javascripts to the biped somehow. I also believe that I changed the Input preferences maybe?
The problem is, I used the Goober example to figure it out probably over a year ago, and now I can’t seem to find that example (I’ve found only dead links), but also, it looks like the entire animation concept changed…so all the discussion is on the Mecanim and not biped animations from Max.
Any thoughts on what to do after splitting the animation?