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Question by raze incorporated · Nov 21, 2013 at 10:54 PM · errorcs0029

error cs0029

 Assets/GameContent/Motiontracks/Editor/AnimationImporter.cs(60,52): error CS0029: Cannot implicitly convert type `UnityEditor.ModelImporterClipAnimation[]' to `UnityEditor.ModelImporterClipAnimation'

Once again I was trying to import animationsand apparently I can't convert when I was trying to import a couple of animations. Here's the code:

 ModelImporterClipAnimation clips = modelImporter.clipAnimations;
             
 
             Object asset = AssetDatabase.LoadAssetAtPath(assetPath, typeof(GameObject));
             EditorUtility.SetDirty(asset);
             AssetDatabase.ImportAsset(assetPath, ImportAssetOptions.ForceUpdate);  
         }
     }
 
     private ModelImporterClipAnimation SetClipAnimationNew(string name, int firstFrame, int lastFrame, bool loop)
     {
         ModelImporterClipAnimation mica = new ModelImporterClipAnimation();
         mica.name = name;
         mica.firstFrame = firstFrame;
         mica.lastFrame = lastFrame;
         mica.loop = loop;
 
         if (loop)
             mica.wrapMode = WrapMode.Loop;
         else
             mica.wrapMode = WrapMode.Once;
 
         return mica;
     }
 }
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Answer by ffxz7ff · Nov 21, 2013 at 11:01 PM

That means you're trying to store an array of ModelImporterClipAnimations in a single ModelImporterClipAnimation variable.

Change

 ModelImporterClipAnimation clips = modelImporter.clipAnimations;

to

 ModelImporterClipAnimation[] clips = modelImporter.clipAnimations;

That should be the flawed line, from what I can tell.

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