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Question by cherokeelakes94 · Nov 22, 2013 at 03:41 AM · animationblender

Animations not playing when imported from Blender

I used MakeHuman to create a human mode, which I exported as a .mhx file. I opened this in Blender, and created an animation using the TimeLine. I then exported the model as a .fbx file and into Unity. I can place the model into the scene fine, but I am trying to add a c# script to it that makes the walking animation play continuously. I get the error:

 The AnimationClip 'PlayerAction' used by the Animation component 'malehuman' must be marked as Legacy.
 UnityEditor.HostView:OnGUI()


I have the Animation Type set to Legacy under the Rig option in the model, but I still get this error. Any ideas?

Also, a smaller issue is that when I import the model into Unity and place it in the scene, there are random objects, cubes, sphere, etc, all around the character. I have to delete these, then the model is exactly how it was in Blender. Has anyone come across this before, or know of a solution other than manually deleting the objects in the scene view?

Thanks for your help and time!!

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