• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by komodor · Nov 22, 2013 at 02:05 PM · editormecanim

is it possible to extend Mecanim?

what i would like to so far:

color state nodes color transitions by the color of state (switchable in/out maybe)

get all list of states and be able to work with them from custom inspector

is it possible to accomplish this somehow ?

(i know how to extend editor, i just don't know if there is way to extend existing built in features like mecanim, animation timeline or connect to them from outside)

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by whydoidoit · Nov 22, 2013 at 02:07 PM

Pretty sure you'd have to rewrite the whole thing - which I guess wouldn't actually be impossible - but quite an undertaking - to get that colouring.

You can get a list of all of the states from it using UnityEditorInternal and UnityEngineInternal then something like this:

 List<Layer> layers;

 class Layer
 {
     public string name;
     public int index;
     public AnimatorControllerLayer layer;
     public HashSet<StateMachine> stateMachines;
     public List<State> states;
     public List<string> stateUniqueNames;
 }


 void WorkOutStates(AnimatorController controller)
 {

     layers = Enumerable.Range(0, controller.layerCount).Select(c => {
         var layer = new Layer { layer = controller.GetLayer(c) };
         layer.name = layer.layer.name;
         layer.stateMachines = GetStateMachines(layer.layer.stateMachine);
         layer.states = layer.stateMachines.SelectMany(m=>Enumerable.Range(0, m.stateCount).Select(i=>m.GetState(i))).ToList();
         layer.stateUniqueNames = layer.states.Select(s=>s.uniqueName).ToList();
         return layer;
     }).ToList();

 }
 
Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image whydoidoit · Nov 22, 2013 at 02:08 PM 0
Share

Oh yeah that's

  using System.Linq;

too

avatar image komodor · Nov 28, 2013 at 09:03 AM 0
Share

I finally got it, now exploring the UnityEditorInternal, thank you very much

avatar image komodor · Dec 05, 2013 at 10:14 AM 0
Share

i finally got it; it works very well and it's very helpful, i'll make asset from this tool i made!

thx very much mr. whydoidoit

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

17 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Mecanim Animator - How to select bones in Editor? 1 Answer

How to set animation clip to BlendTree on Editor? 0 Answers

Is it possible to access the Animator Controller via Editor Script? 0 Answers

Adding button and/or drop down list to a custom editor 1 Answer

How to Edit Animator animationClips ? Editor 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges