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Question by snuggiealert · Nov 23, 2013 at 01:04 AM · javascriptaipathfinding

Basic Enemy Javascript

Super new at scripting. Trying to get my enemy to follow pathnodes until my player comes wit$$anonymous$$n range. Made t$$anonymous$$s script. The enemy only moves in a straight line, not towards the path nodes. The nodes are in the correct places in the inspector.

pragma strict

var pathNodes = new Transform[5]; var startPosition : Transform; var currentNode : Transform; var nextNode : int = 1; var nodeIndex : int = 0; var distanceToTarget : float = 0; var nodePosition : Vector3 = Vector3.zero; var controller : CharacterController; var playerDis : float = 0; var squirrel : boolean = false; var nodeDistance : float = .25; var playerPosition : Vector3 = Vector3.zero; var player : GameObject; var guarding : boolean;

function Start () {

controller = transform.GetComponent(CharacterController);

currentNode = pathNodes[nodeIndex]; nodePosition = currentNode.position; nodePosition.y = transform.position.y; transform.LookAt(nodePosition);

}

function Update () {

//detecting player playerDis = Vector3.Distance(transform.position, player.transform.position); if(playerDis <= 5) { guarding = false; squirrel = true;

 ProjectSquirrel();
 

} else { squirrel = false; PathFinding(); } }

//custom functions

//node path updating function PathUpdate() { nodeIndex += nextNode; if(nodeIndex == 0) { nextNode = 1; } else if(nodeIndex == pathNodes.Length - 1) { nextNode = -1; } currentNode = pathNodes[nodeIndex];

 currentNode = pathNodes[nodeIndex];
 nodePosition = currentNode.position;
 nodePosition.y = transform.position.y;
 transform.LookAt(nodePosition);
 guarding = true;
 print("Gaurd duty");

}

//searc$$anonymous$$nganddestroying

function ProjectSquirrel() { playerPosition = GameObject.FindGameObjectWithTag("Player").transform.position; playerPosition.y = transform.position.y; transform.LookAt(playerPosition); controller.Move(transform.forward Time.deltaTime 20); print("You're gonna die"); }

function PathFinding() { //changing path to nodes distanceToTarget = Vector3.Distance(transform.position, currentNode.position); if(distanceToTarget <= nodeDistance) { PathUpdate(); } controller.Move(transform.forward Time.deltaTime 20); print("Patrolling"); }

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