• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by osorioavatar · Nov 23, 2013 at 02:02 AM · deformationclonesfracture

Too many clones crash unity

Im making a fps and trying to add a destruction feel to it,i got a tool for fracturing but when it fractures the parts turn into clones of the object so if the objects smashes into 7 pieces it creates 7 gameobjects(clones) and with 20 of those unity crashes,thing is that 20 panels crash unity...but i need skyscrapers with loads of them so that they can collapse down like bf3-4 and some cod,any way getting objects fractured without making tons of clones and crashing unity?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by clunk47 · Nov 23, 2013 at 02:06 AM

You're going to need to either write your own mesh/vert manipulation code, or model separate parts for your objects. If I were to do this, I'd model a single mesh of the object, then a separate model with the mesh broken into pieces (fractured). If you want to do it the easier way (separate models), have a look into Destroying the original and Instantiating the replacement. As far as the modeling part itself, you'll need to look into documentation for your 3D modeling application.

EDIT: IF YOU'RE USING A PLUGIN, SCRIPT, OR SOME OTHER TOOL OR ASSET:

Look into Unity documentation about polygon limit, and read the documentation on your meshinator tool. If there is no documentation on the tool, contact support (the guys that developed the tool).

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image osorioavatar · Nov 23, 2013 at 02:30 AM 0
Share

i use no 3d modeling app,i got a free tool called meshinator that is put into objects and makes them collapse into gameobjects so all the parts that appear and different gameobjects,1 is fine but 10000 would break my unity,the problem is that when the glass breaks all the gameobjects spawn(100 only) and crash unity,i have no problem having 5000 broken glass pieces (game objects),its just that unity crashes and i cant make it.is there a way to get that amount of gameobjects without unity crashing?read the title that says crash after too many objects,not talking about modeling,just saying that so many broken pieces crash unity

avatar image clunk47 · Nov 23, 2013 at 02:46 AM 1
Share

No need to be upset over the answer given. $$anonymous$$y mistake for trying to give good advice. Edited answer to include what you should do regarding the tool you are using that doesn't seem to be working well for you. Usually a crash from too many objects means either your tool is badly written, or too many polygons or textures are being rendered. Posting your computer's specs may help deter$$anonymous$$e that.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

17 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Open Collada Causing mesh deformations to behave wildly. 1 Answer

Raycast on mesh deformed by shader 0 Answers

Mesh Deformation on Rigged character 0 Answers

How to line up/fix Armature with humanoid avatar rig. 0 Answers

Cloning help? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges