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Question by mujpir · Nov 25, 2013 at 11:05 AM · spriterenderer

How to access SpriteRenderer's Mesh

Hi How to access spriteRenderer's mesh so it can be changed in runtime . I want to create a 2d wavy water using Mesh class but it can be assigned a srpite . thanks for your help.

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avatar image Fattie · Mar 29, 2016 at 10:04 PM 0
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FYI you can get the .triangles and .uv

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Answer by yatagarasu · Nov 25, 2013 at 11:37 AM

No it is not possible afaik. And you would not achieve what you want I think. SpriteRenderer generate complex unregular meshes. You would not be able to transform them.

Also mesh transformation is very expensive if you are not doing it in shader.

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avatar image mujpir · Nov 25, 2013 at 04:00 PM 0
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thanks for your reply . but I don't think mesh transformation is expensive . in my case , it took 0.2 (1.2%) milliseconds to calculate for a mesh with 2500 vertex.

avatar image yatagarasu · Nov 25, 2013 at 04:07 PM 0
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Ok, but than imho you'll need a regular grid mesh to make a wavy transformation which is not provided by sprite renderer. It is simplier to make it by hand. Sprite shoul be converted to $$anonymous$$aterial and loaded as texture.

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