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Question by locrizak · Nov 26, 2013 at 02:09 AM · rigidbodybox2d

Change the restitution Unity2d box2d

I've been searching all over the place on how to change the restitution on a body in Unity2d.

With box2dweb (as well as flash), you would change it through the bodies box/circle Fixture: fixtureDef.restitution = val

I'm assuming body fixtures are replaced with rigidBody2D and have been looking over the docs and haven't been able to figure out how to change this value.

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Answer by s_guy · Nov 26, 2013 at 02:57 AM

Restitution is jargon that isn't common in the Unity landscape. If you mean bounce, there are currently some options to affect bounce on a 2d material used by a 2d collider.

See http://docs.unity3d.com/Documentation/Components/class-PhysicsMaterial2D.html

Restitution of 1.0 is the same as bouncincess of 1.0, as I understand it.

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avatar image locrizak · Nov 26, 2013 at 02:51 PM 0
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Yeah I figured thats not was it was called here but every other box2d version I've worked with it's what it was called. Awesome, that was what I've been looking for thanks!

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