• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
Question by anonymous 2 · Apr 14, 2011 at 07:33 PM · instantiateaudiosoundplaycollide

Play An Audio Clip When An Instantiated Object Collides

I want to make bullets make a sound when they come in contact with a wall. I instantiate them as a prefab. I have attached a script to the bullet prefab that makes it explode and destroy itself but it doesn't make a sound. I have an audio source attached to my bullet. I have tried many things but I cant seem to get the sound to play. Here is the code :

`var explosion : Transform;

public var sound : AudioClip;

function OnCollisionEnter(collision : Collision) {

if(collision.gameObject.tag=="Wall"){ audio.PlayOneShot(sound); Destroy (gameObject); Instantiate (explosion, transform.position, transform.rotation);

 }

else {

 audio.PlayOneShot(sound);
 Destroy (gameObject);
 Instantiate (explosion, transform.position, transform.rotation);    


}

'

Comment
MC HALO

People who like this

1 Show 0
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
Best Answer

Answer by MC HALO · Apr 14, 2011 at 07:58 PM

Hey give this a try :

var explosion : Transform;

public var sound : AudioClip;

function OnCollisionEnter(collision : Collision) {

if(collision.gameObject.tag=="Wall"){
AudioSource.PlayClipAtPoint(sound, transform.position); Destroy (gameObject); Instantiate (explosion, transform.position, transform.rotation);

}

else {

AudioSource.PlayClipAtPoint(sound, transform.position); Destroy (gameObject); Instantiate (explosion, transform.position, transform.rotation);

}

try and see if this works :) if it does not work please let me know thanks :)

Comment
anonymous 2
gregroberts
dd376ers
Serbuk

People who like this

4 Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image anonymous 2 · Apr 14, 2011 at 08:26 PM 1
Share

Thanks A lot!!!

avatar image MC HALO · Apr 15, 2011 at 01:12 AM 0
Share

Your most welcome glad that i could help :) if you have any other problems contact me on my email gto_oni-eyes@hotmail.com

avatar image epicjosh · Oct 30, 2014 at 11:49 AM 0
Share

This saves me a lot . Thumbs up :D

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

Audio Playing upon death 1 Answer

gameObject to play sound on deletion, won't work... 1 Answer

Audio wont play when conditions are met 1 Answer

play sound when collide? 3 Answers

Background Music 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges