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Question by filler03 · Nov 26, 2013 at 08:27 PM · texturemeshlightmapuv

Automatically generate UVs for an imported mesh?

Is there an algorithm or functionality for automatically generating UVs for a seamless texture of a certain size? Would it be possible to used the automatic lightmap UVs for the texture? any information about this sort of thing would be greatly appreciated!

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