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Question by oneslyfox · Nov 27, 2013 at 05:38 PM · controllertranslateextend

C# to JS translation

Basically, I'm trying to get the JS equivalent of this:

 using Input = Moga_Input;

It extends or overrides Unity's Input class in order to detect input from an attachable game controller for mobile devices allowing me to get button presses like so:

 if(Input.GetKeyDown(l1ButtonKeyCode)){
 
     //do something
 
 }
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avatar image Spinnernicholas · Nov 27, 2013 at 06:20 PM 0
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To clarify, what you are doing is replacing the default Input class.

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Answer by oneslyfox · Nov 29, 2013 at 12:04 AM

Actually, here is the correct answer:

 private var Input : Moga_Input;

Now it replaces the Unity Input with it's own. And I can call the button presses from the controller like so:

 if(Input.GetKeyDown(l1ButtonKeyCode)){
 
 }
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Answer by Spinnernicholas · Nov 27, 2013 at 06:22 PM

I have no idea. But you could just use Moga_Input as it is.

 Import Moga_Input;
 
 if(Moga_Input.GetKeyDown(l1ButtonKeyCode)){
  
   //do something
  
 }
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avatar image Spinnernicholas · Nov 27, 2013 at 06:22 PM 0
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You might have to do other work arounds to get this to work.

avatar image oneslyfox · Nov 27, 2013 at 09:11 PM 0
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That may have worked. I'm not getting any errors anymore, but I'm flying blind here since I don't actually have controller to test it with.

avatar image Spinnernicholas · Nov 27, 2013 at 09:55 PM 0
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Have you heard of the Unity Input$$anonymous$$anager.

It allows you to create special buttons and axis and makes it really easy for the player to customize. And it's built into Unity.

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