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Question by Subhajit-Nath · Nov 28, 2013 at 08:30 AM · rigidbodycharactercontrollermecanimcapsulecollider

Mecanim Rigidbody character slope limit issue

Character Controller doesn't work with Rigidbody (as far as I know). I am working on a character (Humanoid) that uses Mecanim for all the animations. It's a physics based character, so I couldn't use a Character Controller. Used a Capsule Collider instead.

The problem is I have no idea how to adjust Slope Limit, like we can in the Character Controller. Any help is greatly appreciated.

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avatar image infinitypbr · Nov 28, 2013 at 05:09 PM 0
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I'm pretty sure it does work. All my characters have a controller, and use mecanim w/ root motion.

What's the problem that happens when you do have a controller on the character?

avatar image Subhajit-Nath · Nov 28, 2013 at 05:34 PM 0
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Well of course $$anonymous$$ecanim works with Character Controller. But Character Controller doesn't work with characters that have a Rigidbody attached.

Or it does? If so, then how exactly? When I try this Rigidbody+Character Controller combo, my player character sinks to infinity defying any colliders.

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Answer by chrismcrae5712 · Feb 22, 2014 at 09:36 PM

had this same issue, this is kind of an old thread but I left my capsule collider on for my character and also implemented the character controller built in collider and it worked fine but my animations from the script BotControlScript (mechanim tutorials) made them really laggy when I transitioned into anything other than my basic run forward animation. That's the only problem i've had so far.

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