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Question by el-santia93 · Nov 28, 2013 at 09:39 AM · android

Android equivalent of code

I want the game to save screen shots to a folder in the players android device i have a script that does this well for PC just dont know how to convert it for android. the code is here below

 function ScreenshotEncode()
 {
     // wait for graphics to render
     yield WaitForEndOfFrame();
     
     // create a texture to pass to encoding
     var texture:Texture2D = new Texture2D (Screen.width, Screen.height, TextureFormat.RGB24, false);
     
     // put buffer into texture
     texture.ReadPixels(Rect(0.0, 0.0, Screen.width, Screen.height), 0.0, 0.0);
     texture.Apply();
 
     // split the process up--ReadPixels() and the GetPixels() call inside of the encoder are both pretty heavy
     yield;
     
     // create our encoder for this texture
     var encoder:JPGEncoder = new JPGEncoder(texture, 75.0);
     
     // encoder is threaded; wait for it to finish
     while(!encoder.isDone)
         yield;
     
     // save our test image (could also upload to WWW)
     File.WriteAllBytes(Application.dataPath + "/../MyTree-" + count + ".jpg", encoder.GetBytes());
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avatar image Subhajit-Nath · Nov 28, 2013 at 10:26 AM 0
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While playing the game, (Power + Home) or (Power + Volume down) button combination does a pretty decent job for me.

avatar image el-santia93 · Nov 28, 2013 at 11:09 AM 0
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what i want is to have a button in the game that says take picture and the game takes a screen shot and save to lets say DCI$$anonymous$$ folder

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