• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
Question by DirkBroenink · Nov 28, 2013 at 03:15 PM · networkingnetworkviewnetworkviewid

SetLevelPrefix not working as intended?

I have a server-client model with two different types of clients. Client type A sets its LevelPrefix to 1. Client type B sets it LevelPrefix to 2. This happens in the Awake() methods of my NetworkManager class.

Client type A, and the server perform

 void Awake()
 {
     // Increase the rate at which packets are sent to clients.
     Network.sendRate = 60; // 60 times per second
         
     Network.SetLevelPrefix(1);
 }

Client type B performs:

 void Awake()
 {
     // Increase the rate at which packets are sent to clients.
     Network.sendRate = 60; // 60 times per second
         
     Network.SetLevelPrefix(2);
 }

Most of my data must go to client A, some of it to client B. If I want to send data to client B I do the following:

     Network.SetLevelPrefix(2);
     networkView.RPC ("AddProduct", RPCMode.Others, "OjaHello");
     Network.SetLevelPrefix(1);

It works fine, so no problem there. It works as long as I keep the NetworkViewID's the same if I call RPC's. However this shows up in my log file on client B:

Received state update for view id' SceneID: 108 Level Prefix: 0' but the NetworkView doesn't exist View ID SceneID: 102 Level Prefix: 0 not found during lookup. Strange behaviour may occur

What is going on here? Why is this happening? It should not be sending anything with Level Prefix 0. All the data is handled correctly as far as I can tell.

Comment

People who like this

0 Show 0
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

16 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Network.Instantiate and NetworkServer.Spawn not working 2 Answers

How to sync networkViewIDs 0 Answers

Network Views from separate scenes causing conflicting IDs? 1 Answer

Network views wrong on re join to server 0 Answers

How to get NetworkViewID and GameObject attached to NetworkViewID 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges