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Question by Jes28 · Nov 29, 2013 at 06:39 PM · materialmemoryprofiler

Why Profiler reports that I use THOUSAND of materials

Unity profiler reports that I use 2377 materials / 0.7 MB in scene. But I have only 200 materials in Entire Project!

![alt text][1] [1]:/storage/temp/18700-2013-11-29_2037.png

What is that mean? Can some one explain?

2013-11-29_2037.png (6.7 kB)
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Answer by karljj1 · Nov 29, 2013 at 06:48 PM

Are you doing anything with the materials in code?

Every time you get a reference to a material it creates a copy.

E.G

 void Update()
 {    renderer.material.color = Color.red; // Material count will go up by 1 every frame.     
 }

Instead hold a permanent reference to material as a variable

 private Material myMat;
 void Start()
 {
      myMat = renderer.material;
 }
 void Update()
 {    myMat.color = Color.red; // No leaks now
 }


Also you may only have 200 materials however when you start the scene are they being shared across objects or do they all have their own instance of a material?

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Answer by Jes28 · Nov 29, 2013 at 07:05 PM

I do not have any code that works with materials.

When i click on material in Renderer Inspector, Unity say that each object references to material that lie in project folder.

But at the same time profiler reports 2000+ materials in use :(

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