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This question was closed Nov 30, 2013 at 04:52 PM by clunk47 for the following reason:

Duplicate Question

http://answers.unity3d.com/questions/586598/how-to-fix-animation.html

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Question by tinashee · Nov 30, 2013 at 09:51 AM · animationjavascript

Why won't it run

So the problem is when I press D and S it moves across the horizontal line which is what I wanted, but I assigned a parameter to the character so when I am going over a speed of 0.1 the walking cycle starts and when I go over 3, the running cycle starts. How do I make this happen. Here's my code.

 var runSpeed : float = 10;
 var moveSpeed : float = 3;
 var walkingSpeed : float = 0.1;
 var golemAnimator : Animator;
 
 function Update () 
 {
     var input = Input.GetAxis("Horizontal");
  
 if(input < walkingSpeed || input > walkingSpeed)
     {
     runSpeed = input*moveSpeed*Time.deltaTime;
     transform.position.x += runSpeed;
     golemAnimator.SetFloat("Running Speed", runSpeed);
     }
 }
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Answer by tanoshimi · Nov 30, 2013 at 10:12 AM

This line is wrong - it's getting executed whatever (well, unless input is exactly equal to walkingSpeed, which, given they're both floats is an unreliable test) :

 if(input < walkingSpeed || input > walkingSpeed)

It's a bit hard to see the logic of what you're trying to achieve without seeing your animator (how does "Running Speed" affect your state transitions/blend tree?), but you might find this video useful: https://www.youtube.com/watch?v=Xx21y9eJq1U

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avatar image Tomer-Barkan · Nov 30, 2013 at 04:15 PM 0
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I guess he meant

 if (input > walkingSpeed || input < -walkingSpeed)

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