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Question by lampshade · Apr 16, 2011 at 06:50 AM · exportpackage

Exporting a package

hi, I am wondering if i can export an existing unity project as a package file and then email it to myself. This way I can access the project the moment it was when I exported it on a different pc.

I tried on pc_1:

Edit->Export Package..(with include dependencies checked)

Then I named it and saved it in the same directory with the assets (e.g., projectName_Data, bin, Library and Temp). I zipped the entire folder.

on pc_2:

I extracted the contents then opend the package unity file (it looks like a scene file) and none of the animation file were included and all previously attached scripts read as "MonoBehaviour" missing prefabs if any.

Maybe I just need to keep trying that (the above)? I am concerned if that is the solution, b/c it did not work the first time.

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avatar image lampshade · Apr 16, 2011 at 06:55 AM 0
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When the select project window opens (when running unity) i opted for creating a new project, then the decrompression began immediately. However, it was missing scenes, and assets in the scenes missing..$$anonymous$$y project has multiple scenes, is that the problem? Why because I specified to export all..

avatar image you · Jan 28, 2012 at 06:50 PM 0
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I had the same problem. After a day, I realized that some times I need to File/Open Scene.

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Answer by Eric5h5 · Apr 16, 2011 at 07:17 AM

You should just zip the project folder instead. Packages aren't really intended for entire projects.

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Answer by iwHiteRabbiT · Oct 01, 2014 at 11:18 AM

FYI, I have developed a tool for managing several unity packages in and between project, you can find it on the asset store under the name Custom Package.

Hope this will meet your expectations.

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Answer by shemz · Jan 15, 2014 at 11:51 PM

Maybe make sure the scene files are also selected when u include depencies...? Seem to work for me

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Answer by Macdude2 · Apr 16, 2011 at 06:54 AM

Whenever I have exported a package your result has always happened to me. It looks like it is possible to make it work though. Follow this link, hopefully that will set you straight.

http://forum.unity3d.com/threads/76567-Car-Tutorial-Trying-to-isolate-the-prefab

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avatar image lampshade · Apr 16, 2011 at 06:56 AM 0
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Thanks, I appreciate that. I made a comment which provides emphasis and additional clarity.

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