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Question by saberboy117 · Apr 17, 2011 at 01:57 AM · inspector

Inspector Varables

Is there anyway to add custom variables to a gameobject without a script? I remember reading someing about it but im not sure.

thanks

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Answer by Statement · Apr 17, 2011 at 02:15 AM

No, not without a script. However you can make custom inspectors with an editor script, where you can make all sorts of gui controls regardless of if there's an variable for it or not.

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avatar image Bunny83 · Apr 17, 2011 at 02:18 AM 0
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:D that's kinda epic... the same second

avatar image Statement · Apr 17, 2011 at 02:34 AM 0
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I find it happening quite frequently :)

avatar image Bunny83 · Apr 17, 2011 at 03:39 AM 0
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Well, with your posting rate :D 6000+ rep in 2 $$anonymous$$onth

avatar image Statement · Apr 17, 2011 at 01:52 PM 0
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"I had nothing to do" ? :)

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Answer by Bunny83 · Apr 17, 2011 at 02:15 AM

The gameobject class itself can't be changed. You can't even create a class that derives from GameObject because it's sealed. Besides that it would be against the strategy pattern ;)

You could of course implementing a custom editor for the GameObject class but that would break the nice default GameObject header in the inspector. The whole philosophy of scripting in Unity is based on the fact that you write behaviour scripts to extend the basic functionality of GameObjects and the built in components.

So the short answer to your question is: no.

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Answer by Alex 21 · Apr 17, 2011 at 02:26 AM

I don't see a way , but why even do that? What are you trying to accomplish?

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avatar image saberboy117 · Apr 17, 2011 at 05:44 PM 0
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im trying to add a custom value for a menu system im working on a vector3 for the cam to move to when it is selected

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