Hi,
when I rotate right during moving forward, it will do both - moving and rotate (my track will be a circle), but when I rotate left, it will do only rotation, my movement speed is 0 (my track is point of rotation).
For moving I use parts of Character Controller from Standard Assets (Character Controller, Character Motor, FPSInput Controller)
and I have this easy script for rotating player with keyboard:
void Update()
{
float speed = 100f;
if (Input.GetButton("left"))
{
gameObject.transform.Rotate(-transform.TransformDirection(Vector3.up), Time.deltaTime * speed);
}
if (Input.GetButton("right"))
{
gameObject.transform.Rotate(transform.TransformDirection(Vector3.up), Time.deltaTime * speed);
}
}
Buttons are correctly preset in Edit->Project Settings → Input
left positive button is q and right positive button is e