• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Ebamber · Dec 04, 2013 at 03:09 PM · rotationmovementtransformenemylookat

How do I get GameObjects to look at me?

 var player : GameObject; 
 
 var speed : float = 1; 
 
 function Start () 
 
 { 
 
      player = GameObject.FindGameObjectWithTag("Player"); 
 
  
 
      if (!player) 
 
           Debug.Log ("ERROR could not find Player!"); 
 
 } 
 
  
 
 function Update() 
 
 { 
 
      if (!player) 
 
           return; 
 
  
 
      var distance = Vector3.Distance( player.transform.position, transform.position);
 
  
 
      if ( distance < 100  ) 
 
      { 
 
           Debug.Log ("player is close"); 
 
           
 
           var delta = player.transform.position - transform.position;
 
           delta.Normalize();
 
           
 
           var moveSpeed = speed * Time.deltaTime;
 
       
 
           transform.position = transform.position + (delta * moveSpeed);
         
 
     } 
 
     else 
 
     { 
 
           Debug.Log("not close yet " + distance); 
 
     } 
 
 }

I'm using this as my movement script, and I've made a GameObject using blender and put it in a prefab. The problem is that when I use the LookAt() function (even if I put it in a separate script), the enemy I've created gives me its side rather than its front, and it always stays a large distance away from my Controller. Is there any function I can use, or any code block that would make the enemy turn that extra 90 degrees to look at my character? Even better is there some way I can fix this from the inspector itself? I've tried rotating the prefab but that doesn't work either.

I got the code from another question on this website but for the life of me I can't remember the URL of that question.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by flaviusxvii · Dec 04, 2013 at 03:13 PM

Transform.LookAt will make the forward vector of a gameobject point anywhere you like. If you find that your object doesn't look like it's facing the right direction, it may be that your mesh itself is rotated 90 relative to the unity "forward".

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Ebamber · Dec 04, 2013 at 05:05 PM 0
Share

how can I arrange that in Unity itself?

avatar image
0

Answer by Grohowiak · Dec 04, 2013 at 05:47 PM

I'm not sure this will help but in the tutorial below you can see how to follow a object using Tags and transform.LookAt(follow);

Hope it helps.

Youtube 3rd person camera tutorial series

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

18 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

An alternative to RotateAround for collisions 0 Answers

How to prevent Z axis rotation ? 1 Answer

rotate on the Y axis 1 Answer

How do i rotate based on direction character is moving in 1 Answer

How can I move a character to a point in a straight line with CharacterController.Move while rotating him? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges