is it possible to read states / transitions from mecanim in runtime ?

minimum:
i would like to know what state is mecanim on current gameobject, which transitions goes from the state and also states at the end of the transition

comfortable:
same like 1 and i’d like to have access to all mecanim data in runtime

(i already know how to read stuff in editor is it possible to extend Mecanim? - Unity Answers , i am looking for the feature in runtime)

well however sfbaystuios smart you think, it’s not possible and your answer is irrelevant