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Question by ILightspeed · Dec 06, 2013 at 05:20 PM · cameratransformrotatebeginnerspawn

Spawned an object but it faces the wrong way. What's the fix?

 public void Spawn()
     {
         GameObject monster=(GameObject)Instantiate(spawnPrefab, transform.position, Quaternion.identity);
         monster.name="Monster";
     }

That's my code. Like I said, it's facing the wrong way. I'm going to be spawning t$$anonymous$$s prefab object several times throughout my game. Is there a way to set it so that it automatically rotates itself to face my first person camera when it spawns? Answers in CSharp please, it's the language I need to use for t$$anonymous$$s project. I've had a look at t$$anonymous$$s but to be honest with you I don't really understand it. I t$$anonymous$$nk it's along the right lines though. Thank you!

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Answer by Sundar · Dec 06, 2013 at 05:49 PM

Try t$$anonymous$$s

     public void Spawn()
     {
          GameObject monster=(GameObject)Instantiate(spawnPrefab, transform.position, Quaternion.identity);
          monster.transform.LookAt( Camera.main.transform );
          monster.name="Monster";
     }
 
 
 
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avatar image ILightspeed · Dec 06, 2013 at 06:09 PM 0
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This is perfect, thanks very much

avatar image Sundar · Dec 06, 2013 at 06:10 PM 0
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You are welcome

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Answer by Spinnernicholas · Dec 06, 2013 at 05:31 PM

After you spawn it, you can call Transform.LookAt to make it rotate towards the camera.

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avatar image ILightspeed · Dec 06, 2013 at 06:09 PM 0
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Thank you!

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