• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by asdxas · Dec 07, 2013 at 12:05 PM · errorobjectattach

Can't Add Script

I cannot add a script to an object It says "Can't add script behaviour CharacterMotor. The script class can't be abstract . Here's the script.

 using UnityEngine;
 using System.Collections;
 
 public abstract class CharacterMotor : MonoBehaviour {
     
     public float maxForwardSpeed = 1.5f;
     public float maxBackwardsSpeed = 1.5f;
     public float maxSidewaysSpeed = 1.5f;
     public float maxVelocityChange = 0.2f;
     
     public float gravity = 10.0f;
     public bool canJump = true;
     public float jumpHeight = 1.0f;
     
     public Vector3 forwardVector = Vector3.forward;
     protected Quaternion alignCorrection;
     
     private bool m_Grounded = false;
     public bool grounded {
         get { return m_Grounded; }
         protected set { m_Grounded = value; }
     }
     
     private bool m_Jumping = false;
     public bool jumping    {
         get { return m_Jumping; }
         protected set { m_Jumping = value; }
     }
     
     private Vector3 m_desiredMovementDirection;
     private Vector3 m_desiredFacingDirection;
     
     void Start () {
         alignCorrection = new Quaternion();
         alignCorrection.SetLookRotation(forwardVector, Vector3.up);
         alignCorrection = Quaternion.Inverse(alignCorrection);
     }
     
     public Vector3 desiredMovementDirection {
         get { return m_desiredMovementDirection; }
         set {
             m_desiredMovementDirection = value;
             if (m_desiredMovementDirection.magnitude>1) m_desiredMovementDirection = m_desiredMovementDirection.normalized;
         }
     }
     public Vector3 desiredFacingDirection {
         get { return m_desiredFacingDirection; }
         set {
             m_desiredFacingDirection = value;
             if (m_desiredFacingDirection.magnitude>1) m_desiredFacingDirection = m_desiredFacingDirection.normalized;
         }
     }
     public Vector3 desiredVelocity {
         get {
             //return m_desiredVelocity;
             if (m_desiredMovementDirection==Vector3.zero) return Vector3.zero;
             else {
                 float zAxisEllipseMultiplier = (m_desiredMovementDirection.z>0 ? maxForwardSpeed : maxBackwardsSpeed) / maxSidewaysSpeed;
                 Vector3 temp = new Vector3(m_desiredMovementDirection.x, 0, m_desiredMovementDirection.z/zAxisEllipseMultiplier).normalized;
                 float length = new Vector3(temp.x, 0, temp.z*zAxisEllipseMultiplier).magnitude * maxSidewaysSpeed;
                 Vector3 velocity = m_desiredMovementDirection * length;
                 return transform.rotation * velocity;
             }
         }
     }
 }

 
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by violence · Dec 07, 2013 at 12:12 PM

Answer here:

http://answers.unity3d.com/questions/119025/cant-add-script-behaviour-scriptname-the-script-cl.html

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

17 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

problem at adding script 1 Answer

BCE0019: 'position' is not a member of 'Object' 4 Answers

Collecting 2 items at a time by mistake. 0 Answers

Having trouble getting the sample code for Mathf.PerlinNoise to work. 1 Answer

Error: error CS0029: Cannot implicitly convert type `UnityEngine.GameObject[]' to `UnityEngine.GameObject 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges