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Question by AyooNisto · Dec 09, 2013 at 06:38 AM · c#javascriptprefabparticle

Particle Effects On A Prefab

I am making a campfire that plays a particle effect that looks like a a fire when the player walks up to it and hits the "E" key. My problem is that i want to make numerous campfires around the map using a prefab but when i do this the particle effect only works on one of my prefabs. Is there a way to make all of the prefabs work with the particle effect.

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avatar image el-santia93 · Dec 10, 2013 at 11:22 AM 0
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have you tried attaching the particle effect to the prefab i.e making it a child of the prefab and then saving as a new prefab

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Answer by StormSabotage · Dec 10, 2013 at 01:01 PM

If you will use tagged prefab (for example "campFire"), you can stay that way:

 if(Input.GetKey(KeyCode.E)){
     GameObject[] campFires = GameObject.FindGameObjectsWithTag("campFire");
     foreach(GameObject fire in campFires){
         fire.particleEmitter.emit = true;
     }
 }

that will turn ON all your campfire particles in current scene.

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