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Question by princeadj14 · Dec 09, 2013 at 02:14 PM · script loadingjava to c#

how to convert my java script to c# script?

pragma strict

//Loading effect

public var loading : boolean = false;

var loadingTexture : Texture;

var size : float = 70.0;

private var rotAngle : float = 0.0;

var rotSpeed : float = 300.0;

function Update () {

 if(loading)
     {

         rotAngle += rotSpeed * Time.deltaTime;
     }    

}

function OnGUI() {

     if(loading)
     {
     var pivot : Vector2 = Vector2(Screen.width/2, Screen.height/2);

     GUIUtility.RotateAroundPivot(rotAngle%360,pivot);

     GUI.DrawTexture(Rect ((Screen.width - size)/2 , (Screen.height 
             - size)/2, size, size), loadingTexture); 
 }

}

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avatar image princeadj14 · Dec 09, 2013 at 02:00 PM 0
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im to weak in c# script so idont know how to convert it in c#. . i need it because my menu is made in C# and i want to get the boolean variable in this java script to c# but i dont know how? so the solution that i think is convert this to C# please help me? :( thankyou in advance!

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Answer by Statement · Dec 09, 2013 at 02:17 PM

http://www.m2h.nl/files/js_to_c.php

 // Converted from UnityScript to C# at http://www.M2H.nl/files/js_to_c.php - by Mike Hergaarden
 // Do test the code! You usually need to change a few small bits.
 
 using UnityEngine;
 using System.Collections;
 
 public class MYCLASSNAME : MonoBehaviour {
 
 
 //Loading effect
 
 public bool  loading = false;
 
 Texture loadingTexture;
 
 float size = 70.0f;
 
 private float rotAngle = 0.0f;
 
 float rotSpeed = 300.0f;
 
 void  Update (){
 
 
     if(loading)
         {
 
             rotAngle += rotSpeed * Time.deltaTime;
         }    
 }
 
 void  OnGUI (){
 
         if(loading)
         {
         Vector2 pivot = Vector2(Screen.width/2, Screen.height/2);
 
         GUIUtility.RotateAroundPivot(rotAngle%360,pivot);
 
         GUI.DrawTexture( new Rect((Screen.width - size)/2 , (Screen.height 
                 - size)/2, size, size), loadingTexture); 
     }
 }
 
 }
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avatar image Statement · Dec 09, 2013 at 02:21 PM 0
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The generated code will have $$anonymous$$or errors that you need to fix, such as on line 36, it should read Vector2 pivot = new Vector2(Screen.width/2, Screen.height/2); (the new keyword was missing). Also I think JS uses public variables by default so you'd need to make the ones that doesn't have public and private modifiers public.

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