Access Transform of an Array of GameObjects

Okay I know this is such a long winded way of writing it but I gave it a go, could anyone possible explain how I can simplify this whole piece of script.

To explain what I'm doing: I have two game objects that are instantiated at different points in my game, both scale from 0.01 to 1.00, I want the script to recognize when both objects have been instantiated and when they're both full scale.

var runonce = false;
var runagain = false;
var objectAdd = false;
var fullScaleObject = 0;

    function Update(){
            var objectCount : GameObject[] = gameObject.FindGameObjectsWithTag("myObject");
            if(objectAdd){
                    addAnObject();
            }
            if(fullScaleObject == 2){
                    Debug.Log("COMPLETE");
            }
            if(objectCount[0].transform.localScale.y >= 1.0){
                    if(!runonce){
                        addAnObject = true;
                        runonce = true;
                    }
            }
            if(objectCount[1].transform.localScale.y >= 1.0){
                    if(!runagain){
                            addAnObject = true;
                        runagain = true;
                    }
            }
    }

    function addAnObject(){
            fullScaleObject += 1;
            objectAdd = false;
    }

Thanks - C

Why don't you attach a single script to each object that you want scaled:

scaleScript.js

var increment:float;
var speed:float = 0.001;
var originalScale:Vector3;

function Start(){
    originalScale = transform.localScale;
    transform.localScale = Vector3.zero;
}
function LateUpdate(){
   transform.localScale = Vector3.Lerp(transform.localScale,originalScale,increment );
   if(increment <1)
    increment += speed;
}

so they we'll be scaled to their original scale from zero, as soon as they are instantiated.