• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by arther · Dec 09, 2013 at 04:33 PM · draganddrop

how can i determine that my container is fill with another object ,e.g when i drag an object and drop into another container

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image robertbu · Dec 09, 2013 at 03:40 PM 0
Share

Don't put the whole question in the title, and be more specific. Are you talking about edit time or is this some runtime script? Where in Unity are you doing the drag and drop? Please edit your question.

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by foobuggy · Dec 09, 2013 at 11:00 PM

If this is at runtime, check these two events out:

http://docs.unity3d.com/Documentation/ScriptReference/Collider.OnCollisionEnter.html

http://docs.unity3d.com/Documentation/ScriptReference/MonoBehaviour.OnTriggerEnter.html

Either of those should be relatively straightforward to implement and one of them might provide the functionality you need. The pages have script examples included as well.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

17 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Does Input.mousePosition works for iphone ? 1 Answer

Can i use OnMouseDown for Mobile games? 2 Answers

Problem with dragging objects 1 Answer

How can I restrict/constrain my drag and drop of sprites to only be on the screen? 2 Answers

Drag and Drop Javascript 3 Answers

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges