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Question by mannyk · Dec 09, 2013 at 04:32 PM · physicssphere

sphere rotation and associated physics

Hi all,

I'm a very beginner to Unity. I created a sphere with radius of 0.5, mass of 7.0 with sphere collider, dynamic and static friction values set to 1.

This sphere is sitting on a plane with same friction values. When I spin the sphere along the vertical axis by applying angular velocity or torque, it spins along the vertical axis as it should. But while it is spinning if I apply force along x axis (to push it forward) it moves forward but always goes straight.

My question is should it go somewhat in the direction of the spin? when the plane it is spinning in is perpendicular to the plane the ball is rolling in, it should have an effect on the trajectory of the ball.

Thanks in advance to your help.

Cheers, Manny

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