• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
Question by Hethix · Dec 10, 2013 at 11:15 AM · fadeguibox

Fading between scenes

Hi. So i have a scene, and want it to fade over to scene2.. I've used a 1x1 pixel, and stretched it to fill the screne. The idea was, to increase the opacity to create a fading effect. Right now, it stops fading half way.

This is my code for now.

     public Texture2D Fade;
     float alphaFadeValue = 0;
     
         
     void OnGUI() {
         GameObject badTrashCan =      GameObject.Find("BadTrashCan");
         sceneswapone sceneswapone = badTrashCan.GetComponent<sceneswapone>();
         if(sceneswapone.timer < 2) {
             alphaFadeValue += Time.deltaTime;
             GUI.color = new Color(alphaFadeValue, alphaFadeValue, alphaFadeValue, alphaFadeValue);
             GUI.Box(new Rect(0, 0, Screen.width, Screen.height), Fade);
         }
     }
Comment

People who like this

0 Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image MrVerdoux · Dec 10, 2013 at 03:04 PM 0
Share

This question has been already answered, you should look for it in the already answered quesitons. I haven´t found it myself but I know it´s somewhere.

1 Reply

· Add your reply
  • Sort: 
avatar image

Answer by StormSabotage · Dec 10, 2013 at 02:52 PM

Maybe your condition

 if(sceneswapone.timer < 2) {

returns FALSE earlier than ur alphaFadeValue becomes 1 ?

 alphaFadeValue += Time.deltaTime;



btw: it's a bad way to assign GameObject to variable and take it's Component at runtime in OnGUI() like you do:

 GameObject badTrashCan =      GameObject.Find("BadTrashCan");
 sceneswapone sceneswapone = badTrashCan.GetComponent<sceneswapone>();

if it's always same component of same gameobject it's much better assign it on Start()

 private ScenesWapone sceneswapone;
 
 void Start(){
  sceneswapone = GameObject.Find("BadTrashCan").GetComponent<ScenesWapone>();
 }
Comment

People who like this

0 Show 0 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

18 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How Would I Make A GUI Label Fade After A Certain Amount Of Time? 1 Answer

make buttons appear slowly 1 Answer

Making the objects infront of the primary hero translucent? 1 Answer

How to: Image effect fade in, stay on for a set amount of time, then fade out again? 0 Answers

Day Night Cycle sun fade 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges