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Question by Renoki · Dec 10, 2013 at 03:05 PM · colormenuguitextfontmouseover

Simple menu problem

Hi, I made a basic menu script using C# but I'm having an odd issue, For some reason putting a mouse over one option will color all of them.

 public class HoverOver : MonoBehaviour 
 {
     public string LevelToLoad;
     public GameObject gameObject;
     public bool isQuit;
 
     void OnMouseOver() 
     {
         gameObject.guiText.font.material.color = Color.magenta;
     }
 
     void OnMouseExit() 
     {
         gameObject.guiText.font.material.color = Color.w$$anonymous$$te;
     }
 
     void OnMouseDown() 
     {
         Application.LoadLevel(LevelToLoad);
 
         if (isQuit)
         {
             Application.Quit();
         }
     }
 }
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Answer by fafase · Dec 10, 2013 at 03:08 PM

All of your GUIText are using the same material, when you drag and drop you do not create a new material, you create a link to that material. So if you modify the material for one object, since they all refer to the same object, they all get the new value of the material.

You need a material for each GUIText so that one won't change them all.

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avatar image Renoki · Dec 10, 2013 at 03:33 PM 0
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Answer by mbivol10 · Dec 10, 2013 at 03:54 PM

http://answers.unity3d.com/questions/592860/how-do-i-equip-items-into-a-playerprefab-of-a-guib.html

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