How to load external assets WITHOUT assetbundles?

I’m willing to make a DLC system, and I wanted to use a file that contained all the DLC stuff. Is it possible to do that without an assetbundle?

Thank you very much!
Ivan

Yes. Write some script code that can consume your DLC content, and create Unity run-time objects (meshes, textures, etc) from them.

(Or, put another way, write similar code to what Unity uses for reading asset bundles. Since the asset bundle format is not documented, and changes with each release, it’s easier for you to define your own asset bundle format, and write the loading code yourself.)