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Question by Ebamber · Dec 11, 2013 at 12:10 AM · javascriptgameobjecttagfindfindwithtag

Find the first game object created with a given name

What I'm trying to do here is get a list of objects instantiated with the same name and choose a leader from those, the leader would be the first one instantiated and would be given a new tag "Leader".

so far I've got a pretty simple piece of code:

 if(GameObject.FindWithTag("Leader")==null)
     tag="Leader";

the problem being that rather than just look wit$$anonymous$$n a group of objects with a similar name, my script looks through all the game objects in the game for one with the tag leader, meaning I end up with 1 leader instead of 1 per group (there's a group per spawn point), is there any way I can further restrict my if statement to only search through game objects with a given name?

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Answer by robertbu · Dec 11, 2013 at 12:29 AM

If you have a set of already created game object and you have not created any leaders, you can do t$$anonymous$$s:

 var go = GameObject.FindWithTag("TagWhenCreated");
 if (go != null) {
     go.tag = "Leader";
 }

Note 'TagWhenCreated' is whatever tag you gave the game object when you instantiated it. T$$anonymous$$s code will give one object the 'Leader' tag. It may not be the first one instantiated. If you absolutely need the first one to be the leader, then you need to do it at instantiate time. Here is the pseudo-code for one way to make it happen:

 var go = Instantiate(prefab, position, rotation) as GameObject;
 if (GameObject.FindWithTag("Leader") == null) {
     go.tag = "Leader";
 }

T$$anonymous$$s assumes that the tag in the prefab is not "Leader".

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