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Question by strideynet · Dec 11, 2013 at 05:29 PM · c#camerafollow

GetComponent of Camera? C# Type Unityengine.Target error

Okay. My Netcode when it spawns a player has to change the cameras "Smooth Follow" scripts target to the players object. Note. The smooth follow is written in JS but my netcode is in c#. I have tried a few examples and failed. The camera is called Camera. Any advice?

Heres what im trying:

         GameObject objectwithscript;
         Component followscript;
         objectwithscript = GameObject.Find ("Camera");
         followscript = objectwithscript.GetComponent ("Smooth Follow");
         followscript.Target = Localhostplayer;
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avatar image strideynet · Dec 11, 2013 at 05:58 PM 0
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Updated it with my attempted code. Please look over. The error i get is:Type UnityEngine.Component does not contain a definition for Target and no extension method....

avatar image karljj1 · Dec 11, 2013 at 05:59 PM 0
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try objectwithscript.GetComponent ("SmoothFollow");

avatar image karljj1 · Dec 11, 2013 at 06:00 PM 0
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or/and use a lowercase "target".

avatar image strideynet · Dec 11, 2013 at 06:03 PM 0
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Still doesnt work..

avatar image strideynet · Dec 13, 2013 at 06:20 AM 0
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Sorry to bump. But need desperate help on this! I get a Type: unity engine.componenet does not contain definition for target?

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Answer by robertbu · Dec 11, 2013 at 05:48 PM

Move your "Smooth Follow" script into 'Standard Assets'.

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Answer by karljj1 · Dec 11, 2013 at 05:50 PM

If your calling GetComponent of a js script from c# you need to either have the js script in a Plugins directory so its compiled first or use GetComponent("SmoothFollow") .

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