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Question by safron · Dec 12, 2013 at 03:12 PM · instantiatevariableclass

Using a top level variable in a class

Hey,

I have a problem with using a variable that I declared outside the class, in a class. I already have spent hours searching for an answer on the forum, but didn't find anything. If I try this, Unity acts as if the variable doesn't exist. Here is my code (I simplified it):

 #pragma strict
 var chunkWidth=49;
 class Chunk{
     var width:short;
     var position:Vector3;
     function Chunk(pos:Vector3){
         this.width=chunkWidth; //this gives the error: Unknown identifier: 'chunkWidth'.
         this.position=pos;
     }
 }

This error also occurs when I want to use a function within the class.

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avatar image Jessy · Dec 12, 2013 at 03:26 PM 0
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You can't use chunkWidth directly because it's not static. Use C# and you'll get a more useful error. http://blogs.msdn.com/b/oldnewthing/archive/2006/08/01/685248.aspx

avatar image safron · Apr 13, 2014 at 05:28 PM 0
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But what if I would like to use a function in my class? (like Instantiate)

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