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Question by Calixto · Dec 13, 2013 at 12:18 AM · assetdatabase

Managing large quantity of assets and models

I have a very large amount of assets and models available to create scenes. What is the best way to manage them, so that I don't have to keep importing packages to determine what I have in each package?

I need an asset management tool that will allow me to view all my available assets.

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Answer by Statement · Dec 13, 2013 at 12:25 AM

You need assets loaded in Unity to browse them easily.

I know of no tool which allows you to inspect the assets easily otherwise.

If you don't want to load them all into your main project, consider creating a secondary project that you only use as your asset catalogue. Clearly it's not ideal, but it would work. If you have two monitors or more, you could also consider dedicating one of your monitors to the second projects, running two projects at once. Depending on what information you need, perhaps you could just unzip the packages and build lists of the items (like, make an app that does this, or figure out a way to collect all of the different filenames). I don't know it'll work for certain, but I think a .unitypackage is just a zip file that you can open with a zip tool.

You could even write yourself an editor tool that imports your packages one at a time and uses editor functions to generate small thumbnails of your objects which you can then export. Perhaps someone already solved this (or got an idea to do this just now), in that case I'd check the Asset Store for clues.

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avatar image Calixto · Dec 13, 2013 at 07:11 AM 0
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Hi Statement, thanks for the advice. I tried to open a second session of Unity while having a project open, but I couldn't figure out how to do that. It seems that Unity only allows 1 session at a time, so creating a project to hold all the assets and using that as an asset browser isn't an option.

What I would like to do is code my own version of the Project Tab View. Within the Project Tab, you can view all your Favorites, but it has some limitations, or at least I would like to customize the view for my workflow. I can't seem to find the code of the Project Tab anywhere. I can figure out how to make the icons.

I'm sure it can be done, but its not very well documented and I haven't been able to find the reference to how to do that.

Thanks for your help.

avatar image GameVortex · Dec 13, 2013 at 10:05 AM 0
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Unity does allow more than one session at the time, but Unity loads by default the last project you worked on and it does not allow multiples of the same project loaded at any time.

You can get around this by going into: Edit - Preferences - General. Check the: "Always Show Project Wizard". Now when you open Unity it will ask which project you want to open, select a different project than the already open one or create a new one.

avatar image Calixto · Dec 13, 2013 at 06:24 PM 0
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Hi GameVortex, I tried what you suggested, but Unity closes one project before opening the second, which in essense really opens only one project at a time.

avatar image KellyThomas · Dec 13, 2013 at 06:33 PM 0
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Are you launching the second unity instance from the Start $$anonymous$$enu / Dock?

avatar image Calixto · Dec 13, 2013 at 07:32 PM 0
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UPDATE: I was able (with the help of some here in Answers) to figure out how to launch my 2nd session of Unity. So, now all that remains is my original question. - How to $$anonymous$$anage Large Quantities of Assets and $$anonymous$$odels.

Thanks to all that have commented.

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