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Question by Macmenace · Apr 20, 2011 at 11:15 PM · animationanimationstatewrapmode

Animation Wrap Mode Usage?

Has anyone had success using the wrapMode member in the Animation component?

The documentation states: "By default wrapMode(AnimationState.wrapMode) is initialized to the value set in the Animation component's wrap mode." http://unity3d.com/support/documentation/ScriptReference/AnimationState-wrapMode.html

And, it states: "If the WrapMode of an AnimationState is set to Default, the animation system will use the WrapMode from the Animation component." http://unity3d.com/support/documentation/ScriptReference/WrapMode.html

But, if I set the animation component's wrap mode to say "wrapMode.ClampForever" all AnimationStates with a wrapMode of "wrapMode.Default" still play as if they are using "wrapMode.Once" and not "wrapMode.ClampForever." Is this a bug or do I misunderstand the usage?

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avatar image alph · Jun 09, 2011 at 10:22 AM 0
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I have the same problem, hope someone will answer..

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Answer by Anxo · Jun 09, 2011 at 11:40 AM

This does not happen to me, Clamp Forever will replay the last frame, which is like freezing the last frame of the animation if the animation came to an end. My animation is set to default and it is doing just that.

If you are trying to achieve this result but you are not having any luck with default, default might be switched in the import settings.

You could try using this code on your animation script

 animation["animationClipName"].wrapMode = WrapMode.ClampForever;

let me know if that was of any help.

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