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Question by Carb0 · Dec 14, 2013 at 11:17 AM · gameobjectdestroynull

Destroyed gameobject become Null ?

Hi, I have an issue, I destroyed my gameObject "ColToMove" but "if (ColToMove!=null)" is still true. I also have an error console saying that "ColToMove.transform.position" has been destroyed and that I should check if it is not null or not destroy it.

This function ReplaceCube() is called in a OnCollisionExit2D().

Is someone can explain me why "if (ColToMove!=null)" is true ?

thanks

 function ReplaceCube(col:Collision2D) {
     RandomHightDown=Random.Range(1,3);
     
     if (col.gameObject.tag != "StartCube") {
         if (ColToMove!=null) {
             if (RandomHightDown==1) {
                 ColToMove.transform.position = PreviousPosition + CubeEspaceHight;
                 PreviousPosition += CubeEspaceHight;
             }
             else if (RandomHightDown==2){
                 ColToMove.transform.position = PreviousPosition + CubeEspaceDown;
                 PreviousPosition += CubeEspaceDown;
             }
         }
         ColToMove=col;
     }
 }
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Answer by fafase · Dec 14, 2013 at 11:20 AM

If you destroy and call in the same frame, Destroy happens at the end of the frame, soyour object still exist until the end of the frame.

You could use DestroyImmediate().

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avatar image petersvp · Aug 30, 2016 at 12:09 AM 1
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... or just set it explicitly to null after your call to Destroy()

avatar image fafase petersvp · Aug 30, 2016 at 08:17 AM 0
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... that is just setting it null in the script calling it.

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