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Question by awesomeface · Dec 15, 2013 at 04:49 AM · rotationquaternioneuleranglesgimbal-lock

unwanted rotation on the y and z axes

in unity, if I have it in play mode and I change the rotation of the x axis to 180 degrees, for some unknown reason, the y and z axes rotation become 180 also

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avatar image YoungDeveloper · Dec 15, 2013 at 05:03 AM 0
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Post your code how do you do it

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Answer by Kiloblargh · Dec 15, 2013 at 05:09 AM

EulerAngles should be set all at once, not individually. Like this:

 var oldRotation : Vector3;

 oldRotation = transform.eulerAngles;
 transform.eulerAngles = Vector3 (180, oldRotation.y, oldRotation.z);

Also, you know you can't just set rotation.x, right?

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avatar image awesomeface · Dec 15, 2013 at 10:39 AM 0
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you misunderstand, I meant when I change the x axis rotation directly through the inspector view

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