Hi All,
I’m running into a bit of an issue when trying to use multiple animations. Here’s the details:
I have a file that has about 400 frames of animation for a machine. These animations work on different parts of the machine (Ex. Frames 1-30 spin a gear on one side of the machine, Frames 100-120 extend an arm on another part of the machine.
These animations are not linked in any way - meaning that I may want to run the arm extension animation so the arm extends, leave it there, and at some other point, run the spinning gear animation.
Unfortunately, it seems Unity doesn’t like that type of animation much - It resets the arm when i run the gear spinning animation, and resets the gear animation when I run the arm animation.
Is there a way to fix this? Or do I have to put the individual animated parts into different asset files?