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Question by saberboy117 · Apr 21, 2011 at 11:33 PM · blender

Blender issues with textureing

Im not sure if this is the right place to ask this but here goes. Whenever I make a mesh in blender and go to texture it whenever I paint it it draws lines on the seams other than were im drawing, its very annoying! Is there somthing im not doing right or is it just blender?

thanks

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avatar image AngryOldMan · Apr 21, 2011 at 11:39 PM 1
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this would probably do better being ask in a Blender forum http://wiki.blender.org/

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Answer by superpig · Apr 22, 2011 at 01:03 AM

Make sure that your UVs are unwrapped properly, so that every triangle in your model is using a unique part of the texture.

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avatar image saberboy117 · Apr 24, 2011 at 09:42 PM 0
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how would I do this? Im new to 3d modeling, the best I can do is select them all CTRL-E>$$anonymous$$ark seam and U>unwrap. Is there somthing im missing or some way to make that different?

avatar image superpig ♦♦ · Apr 24, 2011 at 10:16 PM 0
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Take a look at http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/UV_$$anonymous$$ap_Basics - see how the LSC$$anonymous$$ image has the two halves of the sphere above and below each other? I think that might be what's happening in your UV map; you need to rearrange the polygons on the texture so that they're further apart.

avatar image saberboy117 · Apr 25, 2011 at 01:31 AM 0
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How can I rearrange them? my version dosent have LSC$$anonymous$$, Its 2.49 64 bit. and thanks

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