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Question by Mastobaev · Dec 18, 2013 at 11:02 AM · 2dspritetoolkit

How to make 2d sprite tiled?

I have a grass sprite, I want to scale gameobject using this sprite and tile the texture. What is the right way to do this? There're texture offset and scale in material properties for the common renderer, but I can't find any similar for 2d.2d,

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avatar image kihu · Dec 18, 2013 at 12:47 PM 0
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In texture properties, do you have the wrap mode set to 'repeat'?

avatar image vargonian · Feb 21, 2014 at 05:26 AM 1
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@kihu, presumably $$anonymous$$astobaev is using a Texture Type of Sprite and thus there is no "Wrap $$anonymous$$ode". I am stuck with the same question. The Unity 2D Toolkit (3rd party package) supports this right out of the box, allowing you to scale a sprite and have it tile automatically.

avatar image Linus · Feb 21, 2014 at 05:38 AM 0
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Think you will need to use a quad for that. Create Gameobject -> Quad

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Answer by Toreole · Jun 07, 2017 at 01:40 PM

In Unity 5.6 theres a better way that does NOT require any coding : 1. make sure you COULD tile your sprite 2. in the import options set Mesh Type to "Full Rect" 3. on the Object, change the Render Type to "Tiled" boom you can now scale your object and it will tile all you want ^^

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