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Question by Yuu · Apr 22, 2011 at 11:19 AM · blackcontour

Models with black contour

Hi !

I'm using 3Ds Max. I tried to import some furniture models using Bake Texture and V-Ray into Unity, but those models appeared in Unity with black contours all over places. That's really ugly ! Please show me how to fix this problem ! Thank you very much !

http://img816.imageshack.us/img816/6807/110401blackline.jpg

This is the link to show you what I mean !

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Answer by burgunfaust · Apr 22, 2011 at 01:19 PM

Texture baking doesn't always handle uv edges properly. You should just be able to edit the texture edges with photoshop or something.

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Answer by synapsemassage · Apr 22, 2011 at 02:24 PM

Might be also mipmapping with scaling of textures to different sizes and/or lack of texture padding. You could switch off Mipmap or fill the empty (black) space/gaps between texture/UVs patches with correct color values. A good plugin for photoshop that does this is flaming pear's solidify (google it). It interpolates the colors of the texture patches.

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