• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by george3d2011 · Dec 19, 2013 at 06:02 PM · velocitygetcomponentbooleancharactermotor

Getting Component from javascript to C#

Hey guys i am making an FPS Game and i am using the First Person Controller Prefab unity provides me with. Unfortunatly it contains a script named CharacterMotor.js (which is a javascript, definitly) and regulates the movement. Furthermore I developed an animation system based on the movement for example when the velocity of the CharacterMotor is larger than a number then a boolean called Running comes true so my animation is being played. I dont know what happend when I updated my Unity3D to the latest version 4.3.2 but from now on my line of code doesn't work:

 public CharacterMotor CharMotor;

as a result I cant access it and my other lines of code which changes the boolean to true doesn't work eather. If you noticed I used the declaration of the script which exists in my Standard Assets, but from now on it doesnt work why? :\

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image KevinCodes4Food · Dec 19, 2013 at 08:08 PM 0
Share

Could you provide more context, such as which script the line of code above resides in, and what error message you encounter with this code?

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by fred_gds · Dec 20, 2013 at 11:32 AM

Well you can only access js variable from c# if the js file is in the standard asset folder.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by AlucardJay · Dec 20, 2013 at 01:20 PM

This question has been asked and answered many times ....

http://answers.unity3d.com/questions/385582/how-to-connect-2-scripts-using-c-js.html

Updated Unity Scripting Reference link : http://docs.unity3d.com/Documentation/Manual/ScriptCompileOrderFolders.html

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

21 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Velocity powered rigidbody on a moving platform without parenting. 3 Answers

GetComponent, set boolean to true but it willn't revert 3 Answers

Accessing a boolean from another script with GetComponent (USING C#!) 1 Answer

Can someone translate C# to Javascript? 2 Answers

GetComponent bool changes original script 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges