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Question by Zankaster · Dec 19, 2013 at 06:02 PM · unity plugin

Text to Speech plugins?

I wanted to know what are the best solutions for TTS with unity. I'm mainly interested in android plugins, basically I found 2 on the asset store, Etcetera which is a bit too expensive for my pockets, and Native TTS engine plugin, which has a single negative review saying it doesn't work. I Etcetera the only choice or there is something cheaper and still valid? Thanks.

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Jean-Fabre
HamFar

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avatar image JeffersonReis · Dec 15, 2015 at 11:15 AM 0
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TTS with iSpeech (Cross platform)

http://pastebin.com/9P1jKHvw

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Answer by fred_gds · Dec 19, 2013 at 10:23 PM

Well this isn't for android but for iOS you can use http://u3dxt.com ;)

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Answer by Zankaster · Dec 20, 2013 at 02:09 PM

That is interesting especially considering the realtively low price and the additional tools included, however at the moment I'm more interested in Android development, and I'm still looking for a plugin for that. I have a project that is almost completed, and I'm testing it with this: http://forum.unity3d.com/threads/56038-Text-to-Speech-Dll-for-Win32 but of course this is only for windows, so I'm still looking.

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Answer by JeffersonReis · Sep 17, 2014 at 01:23 PM

 using UnityEngine;
 using System.Collections;
 using System.Text.RegularExpressions;
 
 
 /// <summary>
 /// <author>Jefferson Reis</author>
 /// <explanation>Works only on Android, or platform that supports mp3 files. To test, change the platform to Android.</explanation>
 /// </summary>
 
 public class GoogleTextToSpeech : MonoBehaviour
 {
         public string words = "Hello";
     
         IEnumerator Start ()
         {
                 // Remove the "spaces" in excess
                 Regex rgx = new Regex ("\\s+");
                 // Replace the "spaces" with "% 20" for the link Can be interpreted
                 string result = rgx.Replace (words, "%20");
                 string url = "http://translate.google.com/translate_tts?tl=en&q=" + result;
                 WWW www = new WWW (url);
                 yield return www;
                 audio.clip = www.GetAudioClip (false, false, AudioType.MPEG);
                 audio.Play ();
         }
     
         void OnGUI ()
         {
                 words = GUI.TextField (new Rect (Screen.width / 2 - 200 / 2, 10, 200, 30), words);
                 if (GUI.Button (new Rect (Screen.width / 2 - 150 / 2, 40, 150, 50), "Speak")) {
                         StartCoroutine (Start ());
                 }
         }
 
 
 }//closes the class
 
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MartinLyne
Jean-Fabre
Polona

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Answer by Takohi · Sep 27, 2014 at 01:13 PM

Check this asset: http://forum.unity3d.com/threads/released-android-tts-plugin.270789/

It's only 2$ and there is an APK you can download and test on your device first to check if it really works and what it can do. The scene is included in the asset.

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Answer by DeniseLengyel · Aug 03, 2015 at 01:02 PM

I tried using Jefferson's Google approach in Unity 5.0.1. and noticed two things that might be helpful to know:

1) Google has put in a redirect to a CAPTCHA in order to prevent requests by 'robots'. Thus, it seems, the request from script yields no results. Unless I've missed something else.

2) audio is now deprecated and Unity suggests to use GetComponent<AudioSource>() instead.

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JeffersonReis
colin_windmuller

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