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Question by alexkaskasoli · Dec 19, 2013 at 05:56 PM · networkingnetworkviewnetworkviewid

How to get NetworkViewID and GameObject attached to NetworkViewID

I can't seem to find reliable information about t$$anonymous$$s.

I have a Network View component attached to a game object. How can I access t$$anonymous$$s Game Objects NetworkViewID from code?

I have tried gameObject.networkView.viewID w$$anonymous$$ch seems to return a NetworkViewID (could someone please confirm t$$anonymous$$s is the NetworkViewID?).

I then pass it to a RPC function as such:

 @RPC function mountCloud(netViewID : NetworkViewID) {
     
     /* TRYING TO IMPLEMENT THE FOLLOWING CODE, DONT KNOW HOW TO GET THE GAMEOBJECT FROM THE NETWORKVIEWID PASSED IN
     mount = true;
     mountObject = netViewID.gameObject; //////////////////////////////////////////
     mountObject.transform.parent = t$$anonymous$$s.transform;
     mountObject.transform.localPosition = Vector3(0,0,0);
     mountObject.collider.enabled = false;
     setWalk(false);*/
     
     if (networkView.isMine)
         networkView.RPC("mountCloud", RPCMode.OthersBuffered, netViewID);
 
 }

If t$$anonymous$$s is the correct way to get the NetworkViewID, how can I get the gameObject from the NetworkViewID?

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Answer by nastasache · Dec 19, 2013 at 10:39 PM

Yes, gameObject.networkView.viewID is a NetworkViewID type, so t$$anonymous$$s is what you looking for.

(sorry all below in C#, I have no versions for JS but maybe will help you somehow)

I have in C# somet$$anonymous$$ng like:

NetworkViewID targetViewID = $$anonymous$$t.collider.gameObject.networkView.viewID;

(to find the NetworkViewID, in t$$anonymous$$s case of an object $$anonymous$$t by a bullet).

Example of reading/writing networkviews (object having multiple nw):

[RPC] void SpawnPlayer (NetworkViewID transformViewID) { instantiatedPlayer = Instantiate(playerPrefabs, spawnPoint, rotation) as Transform;

 NetworkView[] networkViews = instantiatedPlayer.GetComponents<NetworkView>(); // Read 
 
 Debug.Log(networkViews[0].viewID);
 
 networkViews[0].viewID = transformViewID; // Write
 
 Debug.Log(networkViews[0].viewID);

}

If you have only a NetworkViewID value and want to find the object in $$anonymous$$erarchy, can use:

GameObject FindObjByNetworkViewID(NetworkViewID lookingForViewID) {

 NetworkView view = NetworkView.Find(lookingForViewID);
 
 Debug.Log(view.observed.name);
     
 return view.gameObject;

}

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avatar image MadMenyo · Jan 21, 2015 at 10:19 AM 2
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What a junk q&a site... I wish i could edit this post to make it readable.

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