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Question by StewartB · Dec 20, 2013 at 04:57 PM · void

Void that can be accessed by any GameObject

I know about static voids, but I'm wondering if there's a way to have that function called by any object, then any object can react to that function being called.

For example, let's say I have a public static void Alarm. This can be called, say, by a camera when it spots the player, or a laser when the player touches it, and so on. I know this can be done using a static void. What I'm wondering is if there's a way for any GameObject to know when this void has been called - so for example a light might start flashing or something.

In brief: is there a way to make a void any GameObject can call, and any GameObject can also tell when it has been called?

Thanks in advance for any help.

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Answer by fred_gds · Dec 20, 2013 at 04:59 PM

Well in c# you can use a delegate for it.

http://unity3d.com/learn/tutorials/modules/intermediate/scripting/delegates

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avatar image robertbu · Dec 20, 2013 at 05:00 PM 0
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Another D & E tutorial:

http://www.youtube.com/watch?v=N2zdwKIsXJs

avatar image StewartB · Dec 20, 2013 at 07:55 PM 0
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I watched the tutorial on delegates and the one on events also and I think I can adapt it to what I'm doing. Thank you very much.

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